Acorns Review

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it seems like the older i get, the less iwant to play massive video games. i donã­t have the desire or patience for a game thatrequires entire days of my life to play. and thatã­s one of the countless reasons i findmyself turning to the app store more and more to scratch my gaming itch. but as awesome as gaming has gotten on iosdevicesã³as convenient as it is, as inventive as the games are becomingã³itã­s still notperfect. what this unique platform giveth in terms of control innovation, it also takethaway. and even in a world of touch screens and gyroscopes…sometimes, you just needa button. i donã­t want to say this game shatters thatparadigm. i canã­t tell you this wouldnã­t

be better with an old-fashioned d-pad or analogstick. but what i can say is little acorn plays better without them than almost anyother platformer iã­ve ever played. that takes nuts. funny thing for a game thatclaims to have small ones. just released to the app store, little acornsis about as old-school as it gets. you platform, you collect stuff, you find the exit. thesegameplay concepts have always been the foundation of this industry, and the game uses them witha contemporary sense of flair. little acornsã­ slick graphics and fantastic controls arethe modern counterpoints to the dusty blueprint the game is otherwise built from. you play as a squirrel. with winter approaching,you have to collect as much food for your

family as you can. that entails navigatingvery clever levels packed with enemies, obstacles, grapple points and of course, platforms. like, lots and lots of platforms. and oh, how sweet the platforming is! fromthe crumbling platforms to the elevator platforms and even the very layout of the levels themselves,little acorns feels very retro. it takes you back to platformers like ice climber and kidicarusã³even earlier games like pitfall. it just has that feel, but what makes it greatis that it also has a decidedly modern component, as well. a big part of that, obviously, is the controls.little acorns has two buttons in the left

corner for movingã³left and rightã³and onein the right for jumping. thatã­s it. and the three-button setup actually works aboutas perfectly as possible. little acorns plays really well, and since it runs at 60 frames,the gameplay is incredibly smooth. now, in terms of objective, the idea is tocollect all the acorns. this opens the door, which allows you to beat the level. the enemiesare basically only there to impede your progress, so your real enemy is the clock. you haveto open the exit and escape before time expires, but the game gives you a lot of temptationsalong the way. for example, once the exit opens, fruit appearscattered throughout the level. if you grab all of those before time expires, you unlocksome kind of customization option for your

squirrel. so thereã­s a risk-reward elementto little acorns, as well, and you seem like youã­re always pushing that timer a littlemore than you should. itã­s strange to me that so many console loyalistsscoff at ios games like theyã­re the scourge of modern gaming…when in fact, so many ofthem are actually more faithful to the original arcade spirit than the bloated stuff you findon consoles. thereã­s a purity to game like little acorns that reminds me of my favoritegames growing up. and even without its cheap price, charmingvisuals and tremendous gameplay, that would be more than enough for me.

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