many games borrow disparate elements fromother popular entries in a genre, mixing familiar pieces together into something new and exciting.very few games attempt to emulate the source material as blatantly as dante’s inferno does,though. in this case, the muse is god of war, and dante’s quest to save his forsaken bridefrom lucifer’s grabby hands feels an awful lot like kratos’ latest adventure in the netherworld.this isn’t an inherently bad thing, but dante’s adventure fails to live up to its lofty inspiration. in the early going, you’ll be hard pressedto separate dante’s inferno from its superb inspiration. the decent into hell from yourearthly home is overloaded with rising landmarks beckoning you from a distance, gargantuanmonsters begging to be eviscerated in blood-splattering
ways, and epic environments that hint at theimpressive scale of your adventure into the heart of darkness. for the first few hours,you will stare in awe at your impressive surroundings, and the feeling of dã©jã vu is more thanwelcomed. the first few circles of hell are burstingwith disgusting imagery that paints an eerily accurate representation of the reprehensibleland of damned spirits. lust and greed are two of the deadly sin you will traverse throughearly in the game, and they are utterly repulsive in their portrayal of these crimes againsthumanity. this may sound like a bad thing, but the visuals are so shocking and unrestrainedthat it only builds upon the foreboding atmosphere of your quest. in lust, you battle condemnedprostitutes with exaggerated parts of typical
female anatomy, and though it’s gross, itcertainly makes you believe you are truly traveling through this corrupted land. as you dive deeper into hell, though, veryfew disturbing abominations await. early on, you fight grotesqueprostitutes, incredibly obese monsters who typify the gluttony mentality, and even anarmy of unbabtized babies this is sure to disturb even the most jaded of players. butonce you get past the first few hours, the imaginative enemies fade away, giving wayto predictable hack and slash. battles and levels blur together, resulting in an oftenmonotonous trek through the nine circles of the damned. and while it is certainly shockingfighting these horrible beings when you first
encounter them, they stay with you the entireadventure, which diminishes the initial hint of repulsion you tasted. it certainly makessense that you would fight prostitutes when in lust, it makes a lot less sense that theycontinue to show up in anger, hersey, and every other circle. the epic level design from the early stagesalso disappear after the first few hours. initially, you would see a titanic being faroff in the distance and you knew you would have to fight it when you finally made yourway through the obstacles between you. but that feeling of making progress through thedepths of the underworld quickly goes away, replaced by a series of smallish rooms thatdon’t even hint at the larger world around
you. unlike god of war, dante’s inferno failsto evoke the feeling that you are a tiny person surrounded by monstrous creatures in a hostileland. aside from the constant screams from the damned who line the walls, it’s ofteneasy to forget where your adventure takes place as you dutifully march from one areato the next without any noteworthy encounters to break up the drudgery. the combat is also lifted wholesale from godof war and, like the enemy design and level layout, it too only gives a taste of the sourcematerial without ever doing justice to the real thing. battles are vicious and bloody,letting you tear into the flesh of your angry enemies without reckless abandon. it is certainlyfun slicing and dicing your way through these
despicable beings, but the combat has a fewflaws that make it a bit annoying. when you start a combo, dante will see it through tocompletion, even while you’re slamming on another button so you can avoid an imminentblow from you enemy. also, you have a projectile attack you can use at any time. this workswell when fighting one-on-one battles, but the auto targeting is way off, making it apain to hit a specific enemy when you’re surrounded by a seething gang. there is a clear distinction between the qualityof the first third of dante’s inferno, the middle third, and the end. it starts out asan epic adventure with gloriously disturbing imagery, then loses the imaginative aspectsbut still has enough fun combat to keep you
motivated. but the final third of the gameis awful. for the final few hours of the game, level design and clever enemy battles hasbeen completely removed in favor of objective-based combat on floating platforms. instead of beingintroduced to vile caricatures that exemplify the sins of being a traitor or politician,you fight the same enemies as before with artificial constraints tossed in, such as"don’t use magic." this is not fun in the slightest and feels like a way to pad thegame out so it doesn’t end quite so abruptly. it’s a shame the entirety of dante’s infernocouldn’t match the imagination presented in the first few hours, because it seemed likethis game was going to be a worthwhile alternative to the superb god of war series. but mostof the game falls flat, and the final few
hours are tedious and uninspired. this isa pale imitation of the real thing, and though it’s fun for a while, there are much betteraction games out there.